Technical UI Designer Job

Airship Syndicate logo

Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, Ruined King: A League of Legends Story, and the upcoming Wayfinder. 

 

Our goal is simple: build a lean, fun, independent game studio to create top-quality games for a variety of gaming platforms. 

  

 

The UX Team works closely with designers, artists and programmers across multiple projects to bring beautiful and cohesive interaction through menus and game interfaces. The ideal team member should be capable of implementing and iterating on a concept, taking it all the way to completion. If you're a game maker with a technical skill set that loves getting hands-on, then this may be the perfect fit!  

RESPONSIBILITIES: 

    • Build UI features in game engine matching the desired designs established in UX wireframes, mockups and design documentation 
    • Use Unreal UMG to create layouts and  interaction logic in Blueprints 
    • Integrate UX designs into Unreal's UMG/Slate Framework 
    • Rapidly iterate and refine menu interaction based on user feedback 

REQUIRED: 

    • Passion for game interfaces, accessibility and interaction design 
    • Minimum 3 years of games industry experience, in a Technical Design, UX or UI role 
    • Shipped at least one major PC/Console game using Unreal Engine 
    • Thorough understanding of technical implementation techniques using UMG/Blueprint 
    • Proficiency in Photoshop, Illustrator, Figma or equivalent software to create and / or extract assets for use in game 
    • Portfolio that showcases a strong sense of information layout, composition, and interactivity 
    • Strong communication skills and ability to collaborate with other departments 

PLUSES: 

    • Experience working on co-op/multiplayer games, or live-service games 
    • 3D Authoring (ie. Creating interface elements/transitions/etc that utilize 3D assets) 
    • Material Authoring using Unreal's material editor 

Our Benefits: 

Healthcare that includes: complete medical, dental, and vision plans that cover you and your dependents. 

Life insurance plus short and long-term disability. 

Generous matching retirement contributions so you can live the good life after you retire. 

Flexible Spending Accounts 

Open Paid Time Off 

Profit-Sharing 

Relocation packages 

 

Perks Upon Perks: 

A world-beating, custom-made board gaming table 

Payday Friday Off 

Flex Days, where working from home is optionally allowed 

Office movie lunches at Alamo Draft House (when we're not in a pandemic) 

Access to your favorite snacks and beverages 

MAME cabinet 

GrubHub Account w/ meal credits 

 

How We Work 

Autonomy through collaboration: 

We remove as many barriers as possible between you and productivity. We'll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned. 

Focused project management: 

We don't manage just to manage. We're building a system and process that is helpful, but not intrusive. If someone is asking you for a status update, it's probably because they are working with you on the thing they are asking about, or are planning to use it. 

Small team environment: 

Size is relative (especially in today's dev world), but we're all about direct interaction with teammates, experimenting with ideas, and less bureaucracy.  

 

Our Values 

High Performance: 

Average will never be our target. We work hard to put the special sauce in each game we create, and this forms the core of our identity. It also pushes us to evolve. As we strive to be better together, we grow together. 

Mutual Respect: 

We respect the time and extraordinary efforts of our employees by offering generous PTO, profit-sharing, WFH days (even pre-pandemic), and an understanding of personal circumstances. Making great games often takes a lot; we aim to give a lot in return, by committing to share our success with our team. 

Approachability: 

Making something "fun" is inherently subjective, and can't come without disagreement. We value being open, honest, and approachable. Respect breeds communication and good communication means good games. If you aren't approachable, in good times and bad, Airship isn't for you. 

 

Help Us Build It 

We are still trying to achieve our goals, and probably always will be. We're looking for thoughtful, creative folks to help us move the goalpost. 

 

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